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Thesis Game

Project type

Prototype Game

Date

November 2022

Location

Sydney

UNSW Annual

This game is a companion piece to my Honours thesis on redirecting the perception of the NPC beyond simply being a mechanical tool or vestibule for story, to instead see them as affective entities in their own right.

Throughout my Honours year I took the time to develop the concepts behind my thesis and how I could apply that to a game experience. This project showcases both my initiative as a creative, as well as an understanding of game design principles.

Featured in UNSW Annual 2022.

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